Tuesday 31 March 2009

Good And Evil - god game, pc game


In over 20 years, I've never seen a game provoke such diverse response as this one. The five stars here reflect my reaction; you should not, I repeat NOT, use this as a gauge to whether =you= will like it. There are some simple questions to ask yourself before plunking down your hard-earned cash.First of all, how good is your mouse? Seriously, I went from a good logitech wheel mouse to a cheap optical while playing this game and the optical mouse was dramatically better. I've also played it with different kinds of finger-pads, and with at least one (with the right mouse button on the side), the game is almost impossible. I can't even imagine using a trackball (but I haven't tried, so I don't know for sure). B&W uses a revolutionary gesture recognition system which is great once you get to using it--but not if there's even a slight hitch with your pointing device.Second of all, how fast is your machine? B&W runs well on 800mhz, 32MB graphics card, 128MB RAM--but game saves take quite a while and there are some jitters. I wouldn't even venture this on less than 600mhz. Smoothness is key.These two points can't be over-stated. If your hardware is not up to snuff, B&W will frustrate you. (Some reports have it that any sort of "odd" hardware will make B&W mis-behave but I haven't seen this.) Now, looking at the finer points:What kind of gamer are you? B&W is not a fast-paced action game. There are some time constraints placed on you at various points, but mostly, B&W is more of an experience than a game in the traditional sense. If you're the kind of person who likes to "beat" computer games and drive toward the finish quickly, you won't get much out of this. If you can take pleasure out of the actions that you can do and the effects that these creates, you might find B&W very pleasing indeed.In some ways, B&W feels like an adventure game. You have tremendous freedom to do what you want, but until you do certain things, the story isn't advanced. Are you a casual gamer? This is less important depending on how you answered the last question. If you're a casual gamer who likes Quake, you may find the learning curve not worth the return. I spent several sessions doing nothing but learning how to interact with the game. I found this process interesting, but if you've only got a half-hour every other day to play, and you favor quick results, this probably won't work for you. I did find that once I learned how to interact with the game, I could leave it for a week, come back and pick right up again, though, which makes it less involved (to my mind) than your average RPG or adventure game.If you're a casual gamer and playing the game at a leisurely pace, I suspect that you won't find any of the bugs some people are complaining about. The more interesting question in some cases is "Is it a bug?" I may have hit bugs while playing and just not recognized them. B&W is that kind of game.What pre-conceived notions do you have going in? Back in '77 I was out of the country for a month, and when I came back everyone was talking about "Star Wars". When I finally saw it, I was, of course, disappointed, since no movie could be =that= good. No game could be all that this has been hyped to be. Worse for game author Molyneux, people were expecting "Star Wars" from B&W and got "Dr. Strangelove". (Both great movies but =entirely= different experiences.)The key thing to enjoying this game seems to be deliberate pacing. The longer you take on each level--training your creature, getting your skills up, mining the world for all it's worth--the more enjoyment you'll get out of it. You'll have fewer nasty surprises and you'll have a "godlike" understanding to go along with your "godlike" powers.But that absolutely requires you to be able to enjoy the very action of playing, and for you to set your own goals that you can meet while discovering things about it. Otherwise you'll just get bored or frustrated or angry.Hope this helps! Above all, have fun! That's what it's all about! Black & White

Okay, I'll admit it. I was skeptical. The game couldn't be as good as everyone says it is. Thanks to a couple industry connections I got a sneak peek at the game -- a day before it goes on retail shelves.Well, it's better than excellent. This game is a classic. It really is.Some highlights:- Superb graphics. The ability to swoosh and zoom in on every little bit of the island is incredible. You can zoom over mountains, zoom into huts, zoom up into the sky: it's really amazing.- Superb sound. If you have positional speakers, the sound is quite effective. Moreover, it's one of the few games where sound actually enhances the game: you hear splashes, can hear the villagers go about their business, can even hear the cries of the villagers if (heaven forbid) you choose to become an "evil" god and start tossing them willy nilly into huts, flinging them across the town square, or dropping them from dizzying heights. It's amazing.- And, of course, superb AI: you're god and you choose a creature -- cow, ape, tiger -- to represent your god-like self. The creature -- with only minimal learning -- begins to adopt a personality. You pet it when it does good things (the creature giggles and laughs) and you whack it -- slap it back and forth -- when it does bad things (like, er, eating the little villagers, not that I advocate that ... ahem.)- A fascinating tutorial. If it's your first time playing, you're guided along by dual consciences -- a devlish little red guy (advocating destruction) and a blissed-out, sandal-wearing little British gentlemen (advocating kindness and compassion). As you get your bearings, these two little creatures float about the screen and point things out ("Pick up the little rock here and bring it to the sculptor!" "Check the scrolls. Scrolls are good!" "Hey, get real, do you *really* wanna save that villager from drowning?") It's pretty entertaining just watching these two little avatars compete for your attention.The tutorial shows you how to move -- which is a little difficult at first, but you can remap the key board keys -- shows you how to construct your "temple" (and takes you inside of it for a really whacked out view of *TOTAL* control. The temple contains rooms -- a save game room, a help room, a library room -- which, in turn, contain various "picture frames" that allow you to replay certain events, zip right to specific tasks, and more. The temple is pretty darn cool in itself.)Aside from teaching you the finer points of the game -- movement, in particular -- the tutorial really unveils the incredible richness of the world -- and truly gives you a god-like feeling. The tutorial offers you several challenges -- a few are a little difficult since you're not familiar with the world and it takes some time to figure out how move about and find things -- but as you complete the challenges you come to understand the complexity of this game. The "cartoonish" of the Sim games suddenly becomes apparent as you play 'Black & White' and face some pretty interesting moral dilemmas. You can choose how to resolve each dilemma, but once you choose, you must of course face the consequences. Do the villagers worship you? Do they fear you? Do they respect you? Is there a more subtle (and perhaps complex) chain of events that is triggered by your individual "god-like" actions?It's interesting, too, that it's possible to be a morally "complex" god. You don't *have* to be 100% good. You can throw in a little, er, terror to make the villagers stand up and take notice.Don't get me wrong. I'm not advocating that this game presents gamers with an "authentic" moral universe. But I understand -- and this only after a few hours of play -- that as far as "games" go, Black and White offers unique moral universe of its own devising -- with a specific set of rules and consequences. For that alone, the game goes slightly -- ever so slightly -- past the idea of "gaming" and approaches the realm of sophisticated simulation. (It's better, I'll add, then the traditional "historic" wargame that attempts to very carefully model real world events. B&W is a game which creates a unique universe and then models it amazingly well -- both graphically and (yes, I'll admit it) emotionally.)Maybe B&W succeeds so well because it offers (even more so than the "SIMS" simulations) the sophistication of truly *interesting* (and often unpredictable) artificial intelligence. Or maybe it's the fact that the game encompasses a complex world that (taken on its own terms) offers a variety of subtle challenges not usually found in computer games.But buy this game: it's fascinating. - Games - Black And White - Pc Game - God Game'


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Good And Evil - god game, pc game god game Good And Evil - god game, pc game