Thursday 19 August 2010

Cooperative Games - cooperative, games


Pandemic is the sort of rare game that appeals both to geeks and to people who like party games. It's relatively lightweight as boardgames go--each player has four moves, and the rules for them are relatively simple. Yet there is a lot of probabilistic strategizing to be done by the folks of that nature.



The game itself is relatively tough. The diseases -- the board -- wins about half the time in my group, and often in very mean and surprising ways. This makes it all the more fun when we win. Pandemic

Fun game with that unique cooperative element. Teen aged girls loved it as did I, the 40 year old dad. It is a tough game to win, but the level of tension created by the game is quite excellent. Of the half dozen or so games we have played, only one ended where we were just so overwhelmed and lost without even feeling like we had a chance to win. All the other games, the whole table felt like we had a shot at winning and things kept flipping momentum. In a nutshell, good fun.

Every few years a game comes up with an original theme and an original mechanism, rather than just rehashing old ideas. Sometimes however the range at which this game plays well is less than the range that it states it can handle. This game does not have that problem.



This game manages to incorporate and original and interesting theme and mechanism, while playing well (if a little differently) with the entire range of number of players (1-5). While the originality gives this game some extra appeal with the more experienced gamer, the co-operative nature of this game makes it more appealing to the casual player too, who might be less interested in the standard, confrontational game, or a parent looking for a game to play with an older child that would hold their interest.

With those words, we knew we were in for an interesting night. I had done plenty of personal research before taking a bite out of boardgaming. As a confessed die-hard video gamer, and a vicious competitor, board games never did it for me. The heads-up multiplayer cutthroat style always left me a little wanting for something either more fun or at the very least, "less competitive." Pandemic, billed as a fully cooperative game, seemed to fit the bill.



The rules came neatly printed on an 8 page full color pamphlet. Setting up the game required some careful reading, but was relatively painless. With a couple of well shuffled decks, the original "disease cubes" in place, our intrepid two man team set out to save the world.



Like most turn based games, there's a lot of cross-talk and strategy that goes into each move. Once the general concepts were grasped, however, board movement and action selection were very swift. The mechanics of the game do a wonderful job of creating tension. Epidemics -- the critical event that drives the threat and tension of Pandemic -- come at fairly pre-set times. Once an Epidemic hits, all of the disease cards that were played to that point get reshuffled and go back on top of the deck. This immediately creates rising tension, as you know what's going to happen, and do your best, as a team, to stop it.



Even with only two players, not enough can be said about the cooperative element. Every character can, in some way, feel essential to the core game and makes each player feel special -- that they have a direct ability to contribute. While my friend was handling strategy and deployment, I was hustling around the world curing cities to stop future outbreaks. You're always keeping one step ahead of the next outbreak -- when a disease hits critical mass in a city and then spreads the infection to surrounding cities.



After an hour (given that the first fifteen minutes were spent making sure we knew what was going on, the target time for experienced gamers is dead on) we had everything under control. We had eradicated both the 'blue' and 'yellow' strains, and noticed immediately the in-game reward -- once you eradicate a disease, no new cubes of that type may be played, which limits the threat you face, and those cards remain in the deck. It gives you a little breathing room. That left us with the Black and Red strains, and we had found the cure for the black strain.



Then, we reshuffled the player deck, but didn't redistribute the Epidemic cards in the correct order. Drawing two epidemics back to back, all of India immediately succumbed to the strain, and collapsed under a pile of black cubes. Despite having lost out first attempt, probably to a rules bit that we couldn't find -- no where did we see how to 'reshuffle' the player deck -- the game was remarkably fun and engaging.



It is easy to learn, there are no heavy nuances to master, but little intracies that will make you more successful as you go on. Please review the rules carefully, to avoid common pitfalls, and know that you may not win, but you will have a pretty great time. If I were to give one piece of advice:



* Remember to populate the board fully with disease counters,

* That you only draw AFTER your turn, and

* Remember to always take an Infection Phase



Well worth the purchase.

I purchased this game based on the excellent reviews it has garnered on amazon, and was unfortunately somewhat let down. Don't get me wrong, it's somewhat fun to play, and very unique in that everyone is working together on the same team, but once you realize that its more of a puzzle than a game, everything feels extremely limiting. What I mean by this is that you have to take into account that when you've set up the game, depending on how the deck is shuffled, you may or may not be able to finish ("win") the game, even if you make all the right moves. Let me rephrase this:





****** like Solitaire, skill alone is not enough win this game, the deck HAS to be shuffled such that the game is finishable, and you'll have no way of knowing this til the game is over ******





I found this aspect of Pandemic to be extremely frustrating, and any game affcionado would probably do well to take this into account when considering a purchase. That being said, it is still a fun concept, and with a little tweaking of the rules, could probably be made to be a lot of fun to play. As for me, I put my copy of this on ebay and haven't looked back. - Cooperative - Cooperative Games - Strategy Game - Games'


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Okuma Surf Fishing - rod, okuma


This rod is great, excellent for shore fishing, BUT Amazon, fail to me, I request the smallest shipping posible on this rod because the last rod I buy come in a huge cardbox, like a old TV cardbox, I dont live in US, then that means extra shipping cost for me, THEN, on this rod jus wrap it on a plastic bag, COME ON, is a rod, one guide twist, the rubber pad at the end got a cut, on there is several scratches on diferent pars of the rod, send it back from Costa Rica is almost like buy a new one, must a lest some bubble wrap, or a cardbox cilinder. Any way is a great rod if you like surf fishing, I put the shimano stradic 8000, and looks and works great, you can cast 80yds easy with spiderwire braid line. Shakespeare Two-Piece Ugly Stik Bigwater Spinning Rod, 12-Feet

I dont think it's much of a mystery, this is a 12 foot rod. I have had no problems, and it performs just as well as my 9' rod. Although these rods are strong, they are flexible enough to show a hit. I use it for surf fishing and it has performed well. You must likely do not need a 12' rod for surf fishing, but for me it works well.

13-year-old nephew adored rod even tho his commercial fisherman dad thought it was too long for him. Long-story-short, kid used rod for 3 weeks before deciding dad was right. Wise mom told him too late for that kid, lesson learned. Still a really nice rod and we'll keep it. - Rod - Spinning Rods - Okuma - Ugly Stick'


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Okuma Surf Fishing - rod, okuma spinning rods Okuma Surf Fishing - rod, okuma

Multi-region


I bought this unit to replace an older portable Panasonic DVD player. This player has a weak, puny, tinny sound when played without headphones, and a very, very weak sound with headphones. The sound with headphones is so weak that the unit cannot be heard in a moving car with moderate road noise. The unit has an overall cheap feel, and I decided to return it. I ended up purchasing a Sony FX950 which is far superior to this unit in every way, for about the same cost. The Sony picture is much clearer, and the sound, while not overpowering, is adequate. Panasonic DVD-LS92 9-Inch Screen Portable DVD Player'


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